That never happened but Farm 51 has tried to make good on the game’s multiplayer legacy. Painkiller was once positioned to be the Quake 3 killer in eSports. Farm 51 hasn’t done anything to addresses these speed bumps throughout Painkiller‘s asylums, cathedrals, and damned amusement park. If I weren’t playing the game for review, these bosses would likely make me considering stop playing. The bosses in Painkiller are a real pain in the ass with their unavoidable attacks, obscure weaknesses, and way too much health. This likely has more to do with repressing painful memories than being forgetful. Going into Painkiller HD, I completely forgot there were boss fights. Perhaps Painkiller wouldn’t be the same without the bosses, but I think that would be a good thing. Compared to the original’s 24 levels - not to mention the extra 10 from the Battle out of Hell expansion which Painkiller HD borrows from - makes Farm 51’s meager offering questionable. And, yes, you did read that right: The game has 14 levels (one of which is a bonus level that currently has a game-breaking bug in it). By the time I worked my way through the game’s 14 levels, I was ready to start again on the hardest difficulty. Frantically applying the melee move makes ammo management much easier and crowd control more fun. These are small details that really change the game. Bad levels are missing but not missed, mouse-scroll now works properly, and there are buttons for immediate use of the Painkiller staff’s alt-fire and stakethrower’s grenades (read: melee + grenades buttons). Though I felt cheated, seeing that some of my favorite levels are missing from this collection, Farm 51 has done a bang-up job of cutting off the fat. Clearly, Farm 51 hasn’t played Doom on XBLA. You have three different buttons for jumping, yet the D-pad only allows you to go one weapon forward or backward - leaving down and up unused. Not only does the game not let you customize controls, the ones you are stuck with are just horrible. While the game can be played with a 360 controller, it’s an awkward experience. With a controller … well, you’re a lost cause. With a keyboard, you’ll need to remap some buttons and practice stretching your fingers. The game expects you to master bunny-hopping - it’s hilarious when you see a co-op partner perform this maneuver - and quickly switch weapons. The level design, enemy variety, and arsenal are among the best to ever grace a first-person shooter.
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